top of page

Virtual Production

This virtual production deals with photography and real time rendering. The objective of this production is to cut down on time required for photoshoots and streamline content creation using unreal engine.

About the project

I was the technical game designer and lead developer for this project. I was responsible for designing, developing and deploying a custom rendering pipeline. Content integration, pipeline features development and overall health of the pipeline were my day to day duties.

Learning from the project

    1. Setting up an entire production pipeline from ideation to shipping
    2. Agile development cycles
    3. Creating custom plugins and editing source code for unreal engine 5
    4. Team management
Download

Weapons

This document contains my homebrew weapons of legendary tier.

Open

Weapons

This document contains my homebrew weapons of legendary tier.

Open

MORE GAMES

bottom of page